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Steampunk: The Future, a century or two early

 
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scholarsoldier




scholarsoldier

Joined:
April 7, 2010
Posts: 3

PostPosted:     Post subject: Steampunk: The Future, a century or two early
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I'm running a play by email Mutants and Masterminds (d20 system, built for superheroes, point buy character build) campaign, with a Weird West Steampunk genre (and hints of Post-Apocalyptic). I'm trying to think of ways to integrate the feel and essence of Steam in the Wild West, but it's difficult at times. If you know anything about Steampunk, or Weird West, or just want to throw in ideas, lay 'em down, let's talk them over, and just have fun with it, in general.

So far, I have: Power Armor, Transcontinental Railroad, Conventional firearms circa 1800.

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amill




amill

Joined:
August 8, 2010
Posts: 15

PostPosted:     Post subject: Best thing about Steam Punk?
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Best thing about Steam Punk is getting to tell people



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